Daniel Wustenhoff CC Game Programmer

For seven months I was a generalist programming intern at Ubisoft Montpellier in southern France. I worked on the title Rayman Legends which . For my Specialization project Ive done research in quickly colliding rays with voxel geometry and stress testing this by ray-tracing . Audio engine from scratch in Win32 Winmm API. Support for WAV and OGG-Vorbis formats Samplerate Interpolation Brickwall Limiting 3D audio u . Software Rasterizer and OpenCL. My first project on the PSP Devkit was this .

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DANIELWUSTENHOFF.COM HISTORY

The web site danielwustenhoff.com was first recorded on February 23, 2012. This domain was last updated on the date of February 23, 2014. This web site will expire on the date of February 23, 2015. It is now six hundred and ninety-five weeks, twenty-seven days, seventeen hours, and forty-six minutes young.
REGISTERED
February
2012
UPDATED
February
2014
EXPIRED
February
2015

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3
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29
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CONTACTS

Daniel Wustenhoff

Rembrandtstraat 33

Zutphen, 7204BW

NL

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Daniel Wustenhoff CC Game Programmer

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For seven months I was a generalist programming intern at Ubisoft Montpellier in southern France. I worked on the title Rayman Legends which . For my Specialization project Ive done research in quickly colliding rays with voxel geometry and stress testing this by ray-tracing . Audio engine from scratch in Win32 Winmm API. Support for WAV and OGG-Vorbis formats Samplerate Interpolation Brickwall Limiting 3D audio u . Software Rasterizer and OpenCL. My first project on the PSP Devkit was this .

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The web site has the following in the web page, "For seven months I was a generalist programming intern at Ubisoft Montpellier in southern France." I saw that the web page also stated " I worked on the title Rayman Legends which ." They also said " For my Specialization project Ive done research in quickly colliding rays with voxel geometry and stress testing this by ray-tracing . Audio engine from scratch in Win32 Winmm API. Support for WAV and OGG-Vorbis formats Samplerate Interpolation Brickwall Limiting 3D audio u . My first project on the PSP Devkit was this ."

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